module derelict.sdl2.gfx.framerate; import derelict.sdl2.sdl; struct FPSmanager { int framecount; float rateticks; int baseticks; int lastticks; int rate; } extern(C) @nogc nothrow { // Framerate control alias da_SDL_initFramerate = int function(FPSmanager *manager); alias da_SDL_setFramerate = int function(FPSmanager *manager, int rate); alias da_SDL_getFramerate = int function(FPSmanager *manager); alias da_SDL_getFramecount = int function(FPSmanager *manager); alias da_SDL_framerateDelay = int function(FPSmanager *manager); } __gshared { // Framerate control da_SDL_initFramerate SDL_initFramerate; da_SDL_setFramerate SDL_setFramerate; da_SDL_getFramerate SDL_getFramerate; da_SDL_getFramecount SDL_getFramecount; da_SDL_framerateDelay SDL_framerateDelay; }